Erik Adigard is a founder of M-A-D, an interdisciplinary design firm invested in the design of print and interactive media.
Adigard's work is an exploration of the changing dynamics between technology, culture and design. After producing visual essays for various magazines, most notably Wired magazine during the 90's, Adigard joined Wired Digital to design the Hotbot search engine, Wirednews and a series of experimental interfaces - among them LiveWired. Other projects include "Architecture Must Burn," co-authored with Aaron Betsky, the short documentary, "Webdreamer", and the branding of IBM software. More recently Adigard conceived a 500-piece exhibit for Experimentadesign, the Lisbon Biennale.
Art projects include commissions from the San Francisco Museum of Modern Art, the Saint-Etienne International Design Biennale, the Villette Numˇrique Biennale in Paris and Muffathalle in Munich.
A number of Adigard's creations have been shown in national museums, international biennales, international film festivals and in publications world-wide. Among his many awards, he received the Chrysler Award for Innovation in Design.
Adigard has taught design classes at CCA in San Francisco and at IADE in Lisbon, and he has lectured at design conferences in the US and in Europe.
More information can be found in the monograph "Design & Designer: M.A.D." published by Pyramyd or on the studio website www.madxs.com.
Julian Bleecker is a Research Fellow at the Annenberg Center for Communication and Assistant Professor in the Interactive Media Division at the University of Southern California. He heads the Mobile and Pervasive Lab, a near-future think tank and research and development lab focused on application development, device prototyping and scenario design for mobile and pervasive media.
Since 1988 he has been involved in a wide variety of technologies from virtual reality to mobile experience design and location-based media applications. His past and current clients include MTV, Comedy Central, VH1, Scholastic, Sun Microsystems, Volvo Cars, Barnes & Noble, MCI, The National Building Museum, Continental Airlines, The New York Sun and TheStreet.com.
Bleecker's proficiencies include emerging technology design, research and development, implementation, concept innovation, and strategy consulting. His areas of expertise include media and entertainment, mobile designed experiences, location-based media, and social software. His background in electrical engineering and computer science, coupled with his work on emerging technology design allows him to provide a unique perspective on the near-future possibilities of technology-based mobile, location-based, social and networked applications, products and services.
Many of his emerging technology projects and designs have been exhibited and presented in venues such as SIGGRAPH, Xerox PARC, OÕReilly Emerging Technology Conference, Ars Electronica, ACM SIGCHI, Banff New Media Institute, American Museum of the Moving Image, Art Interactive (Boston), Boston Cyberarts Festival, Eyebeam Atelier (New York City), and SK Telecom's Art Center Nabi (Korea).
His concepts and technology implementations have been adopted by many prominent brands, including Viacom where he consulted as a lead mobile technology developer for MTV, VH1 and Comedy CentralÕs entry into the mobile and wireless media market.
Bleecker is an expert technologist with over 20 years of hands-on experience. He is fluent in many modern programming languages and best-practices development approaches for distributed networked systems, desktops and mobile and pervasive systems.
Jacqueline Bosnjak (email@example.com)
IDEALOGUE & TRICYCLE NYC
-Experience-based Access driven Entertainment
IDEALOGUE operates as a highly defined and curated distributive network of access that thoughtfully co-creates projects with a focus on the production of culture beyond the act of consumption.
As markets give way to networks ideas and concepts that create experiences and emotional capital become prevalent in a organism where the production of culture becomes more important that the production of the physical product.In a network the question is how can we exchange value to create value? The model for business is co-creation.
New York agency IDEALOGUE: Creative Director's Jacqueline Bosnjak and Mark Beukes. IDEALOGUE & TRICYCLE NYC have created & partnered with adidas on multiple viral entertainment properties including: adicolor Podcasts, adicolor Chinatown, The Bronx Soundwalk, FANATIC, and mobile entertainment property Pax Athletica. Other clients include: Burton Snowboards, MINI Cooper and Q Department.
TRICYCLE NYC is the mobile publishing division publishing.
Ricardo Dominguez is a co-founder of The Electronic Disturbance Theater (EDT), a group who developed Virtual-Sit-In technologies in 1998 in solidarity with the Zapatista communities in Chiapas, Mexico.
He was co-Director of The Thing (http://post.thing.net) an ISP for artists and activists from 2000 to 2004, and a former member of Critical Art Ensemble.
His performances have been presented in museums, galleries, theater festivals, hacker meetings, tactical media events and as direct actions on the streets and around the world. Ricardo recently appeared in Coco Fusco's new video art work *A/K/A* as a strange FBI agent and also collaborated with her on recent net.art work (turistafronterizo.net) for the International inSite_05 (insite05.org) Art Interventions Festival. Ricardo also collaborated with artist Diane Ludin on (ibiology.net) which was presented at ISEA 2004 and at the MadridMedia Lab. Another of his recent collaborations is (specflic.net) a speculative distributed cinema project with artist Adriene Jenik.
He recently became an Assistant Professor at UCSD in the Visual Arts Department and is also a Principle Scientist at the new edge technology institute CAL IT(2) (www.calit2.net) where he will be researching and developing a performance project on nanotechnology entitled *b.a.n.g lab*.
J.C. Herz (firstname.lastname@example.org) is a researcher and designer with a background in ecology and computer game design.
Drawing from an understanding of ecology, online social dynamics, complex systems and information theory, J.C.'s focus is multiplayer interaction design, and systems that leverage the intrinsic characteristics of networked communication.
Clients include multinational corporations (Nokia, Herman Miller), nonprofit organizations (PBS, MacArthur Foundation, AARP), and the National Science Foundation, where she serves as a member of NSFs federal advisory committee for education.
She is the author of two books, Surfing on the Internet (Little Brown, 1994), an ethnography of cyberspace before the web, and Joystick Nation: How Videogames Ate Our Quarters, Won Our Hearts, and Rewired Our Minds (Little Brown, 1997), a history of videogames which traces the cultural and technological evolution of the first medium that was born digital, and how it shaped the minds of a generation weaned on Atari. J.C. published 100 essays on the grammar and syntax of game design in New York Times between 1998-2000. She has also contributed to Esther Dyson's Release 1.0, Rolling Stone, and Wired.
Christiane Paul is the Adjunct Curator of New Media Arts at the Whitney Museum of American Art and the director of Intelligent Agent, a service organization dedicated to digital art.
She has written extensively on new media arts and her book Digital Art (part of the World of Art Series by Thames & Hudson, UK) was published in July 2003.
She teaches as an adjunct in the MFA computer arts department at the School of Visual Arts in New York and the Digital Media Department of the Rhode Island School of Design and has lectured internationally on art and technology.
At the Whitney Museum, she curated the show "Data Dynamics" (2001); the net art selection for the 2002 Whitney Biennial; the online exhibition "CODeDOC" (2002) for artport, the Whitney Museum's online portal to Internet art for which she is responsible; as well as "Follow Through" by Scott Paterson and Jennifer Crowe (2005).
Other curatorial work includes the blackbox at ARCO art fair, Madrid (2006); "The Passage of Mirage" (Chelsea Art Museum, New York, 2004); "Evident Traces" (Ciberarts Festival Bilbao, 2004); "eVolution -- the art of living systems" (Art Interactive, Boston, 2004); "CODeDOC II" (Ars Electronica, 2003); the New York Digital Salon's 10th anniversary exhibition (NYC, 2003); "Mapping Transitions" at the University of Boulder, Colorado (2002); "Re-Media" (Fotofest, Houston, Texas, 2002); and a net art selection for "Evo1" (Gallery L, Moscow, October 2001).
Wendy Seltzer teaches Internet Law and Information Privacy and writes about free speech online.
Previously, she was a staff attorney with the Electronic Frontier Foundation, specializing inintellectual property and First Amendment issues. As a Fellow with Harvard's Berkman Center for Internet & Society, Wendy founded and leads the Chilling Effects Clearinghouse, helping Internet users to understand their rights in response to cease-and-desist threats. Before joining EFF, Wendy taught Internet Law as an Adjunct Professor at St. John's University School of Law and practiced intellectual property and technology litigation with Kramer Levin in New York.
Wendy speaks frequently on copyright, trademark, open source, and the public interest online. She has an A.B. from Harvard College and J.D. from Harvard Law School, and occasionally takes a break from legal code to program (Perl). http://wendy.seltzer.org/